Windows build support для unity что такое

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Windows Runtime support

Unity includes Windows Runtime support for IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary on Universal Windows Platform An IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary platform. Use Windows Runtime support to call into both native system Windows Runtime APIs as well as custom .winmd files directly from managed code (scripts and DLLs).

To automatically enable Windows Runtime support in IL2CPP, go to the Player settings (Edit > Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary , then select the Player category), navigate to the Configuration section, and set the Api Compatibility Level to .NET 4.6 or .NET Standard 2.0.

The Configuration section of the Player settings. The options shown above change depending on your chosen build platform.

Unity automatically references Windows Runtime APIs (such as Windows.winmd on Universal Windows Platform) when it has Windows Runtime support enabled. To use custom .winmd files, import them (together with any accompanying DLLs) into your Unity project folder. Then use the Plugin Inspector to configure the files for your target platform.

Use the Plugin Inspector to configure custom .winmd files for specific platforms Use the Plugin Inspector to configure custom .winmd files for specific platforms

In your Unity project’s scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary you can use the ENABLE_WINMD_SUPPORT #define directive to check that your project has Windows Runtime support enabled. Use this before a call to .winmd Windows APIs or custom .winmd scripts to ensure they can run and to ensure any scripts not relevant to Windows ignore them. Note, this is only supported in C# scripts. See the examples below.

Поддержка среды выполнения Windows

Unity включает поддержку среды выполнения Windows для IL2CPP разработанного в Unity скрипта. end, который вы можете использовать в качестве альтернативы Mono при сборке проектов для некоторых платформ. Подробнее
См. в Словарь на Универсальная платформа Windows Функция IAP, поддерживающая симулятор Microsoft In App Purchase, который позволяет тестировать потоки покупок IAP на устройствах перед публикацией приложения. Подробнее
См. на платформах Словарь и Xbox One. Используйте поддержку среды выполнения Windows для вызова как собственных системных API-интерфейсов среды выполнения Windows, так и пользовательских файлов .winmd непосредственно из управляемого кода (скриптов и библиотек DLL).

Чтобы автоматически включить поддержку среды выполнения Windows в IL2CPP, перейдите к настройкам Player (Изменить > Настройки проекта Обширный набор настроек, которые позволяют настроить поведение физики, аудио, сети, графики, ввода и многих других областей вашего проекта. Подробнее
См. Словарь , затем выберите категорию Игрок ), перейдите в раздел Конфигурация и установите для параметра Уровень совместимости API значение .NET 4.6 или .NET Standard 2.0.

Раздел «Конфигурация» в настройках проигрывателя. Показанные выше параметры меняются в зависимости от выбранной вами платформы сборки..Раздел «Конфигурация» в настройках проигрывателя. Показанные выше параметры меняются в зависимости от выбранной вами платформы сборки.

Unity автоматически ссылается на API среды выполнения Windows (например, Windows.winmd на универсальной платформе Windows), если в ней включена поддержка среды выполнения Windows. Чтобы использовать пользовательские файлы .winmd, импортируйте их (вместе со всеми сопутствующими библиотеками DLL) в папку проекта Unity. Затем используйте Инспектор подключаемых модулей, чтобы настроить файлы для целевой платформы.

Используйте инспектор подключаемых модулей для настройки пользовательских файлов .winmd для определенных платформ. Используйте инспектор подключаемых модулей для настройки пользовательских файлов .winmd для определенных платформ.

В скриптах вашего проекта Unity фрагмент кода, позволяющий создавать ваши собственные Компоненты, запускайте игровые события, изменяйте свойства Компонентов с течением времени и реагируйте на ввод данных пользователем любым удобным для вас способом. Подробнее
См. в Словарь , вы можете использовать ENABLE_WINMD_SUPPORT директива #define, чтобы убедиться, что в вашем проекте включена поддержка среды выполнения Windows. Используйте это перед вызовом .winmd API-интерфейсов Windows или пользовательских сценариев .winmd, чтобы убедиться, что они могут выполняться, и чтобы любые сценарии, не относящиеся к Windows, игнорировали их. Обратите внимание, что это поддерживается только в сценариях C#. См. примеры ниже.

How to build and emulate for Universal Windows Platform with Unity 5.3

This procedure has been tested using Windows 8.1 and Windows 10 with Unity 5.3.1p2 and Visual Studio Community 2015 Version 14.0.24720.00 Update 1.

Note: Although the Unity docs state that “Currently if you want to build for Universal Windows 10 Applications (a.k.a UWP), you have to do it on Windows 10.” (http://docs.unity3d.com/Manual/universal-windows-10-apps.html), building on Windows 8.1 also seems to work for me. Perhaps the docs are not up to date with the current Unity version (5.3.1p2).

0. If you are going to use the Windows Phone emulator, make sure you are using a Pro or Enterprise version of Windows 8 or 10. Also make sure that your computer supports Hyper-V. More info and possible work arounds:

1. Install the Windows Store IL2CPP Scripting Backend in Unity (you have to mark that you want it during the Unity installation in the Unity Download Assistant). IL2CPP is currently (2016-01-15) experimental for Windows Phone and only supports the Windows 10 SDK. The alternative is to use the Windows Store .Net Scripting Backend. However, that backend is based on .Net Core which does not support all the standard classes available in .Net/Unity, see the links below for more info:

1.1. If you really want/need to use the Windows Store .Net Scripting Backend, you can use preprocessor directives to exchange code based on which platform you are compiling for. You can find the available preprocessor directives here: http://docs.unity3d.com/Manual/PlatformDependentCompilation.html

Especially NETFX_CORE and WINDOWS_UWP may be useful.

2. Choose to use IL2CPP to compile your Unity project: In Unity, go to Player Settings (Edit->Project Settings->Player). Click on the Windows Store icon in the Player Settings. Go to Other Settings->Configuration->ScriptingBackend and choose IL2CPP. This is the same procedure as is used when choosing scripting backend for iOS in Unity: http://docs.unity3d.com/Manual/iphone-64bit.html

3. In Unity Build Settings (File->Build Settings…), choose SDK->Universal 10. Then press Build. If Unity complains about a missing Windows SDK, download the one found here: https://dev.windows.com/en-us/downloads/windows-10-sdk

4. Make sure you have Visual Studio 2015 Update 1 installed. Versions before that have a known optimization bug with Unity (http://forum.unity3d.com/threads/warning-about-vs2015-optimizer-bug-please-update-to-vs2015-update-1.378181/). If you already have Visual Studio 2015 installed, a small flag in the top right corner should appear if there is an update available. Click on it to see which updates exist. Also make sure that Windows 10 SDK (includes emulator) and Windows 8.1 SDK and emulator are installed in Visual Studio if you intend to use those. (Visual Studio will probably also warn you if you try to use them without installing them.)

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5. See the following video for the rest of the build and emulator procedure (starts about 30 minutes in): https://mix.office.com/watch/qqsyfebysgrj

6. For more information about the resulting project structure, Debug/Release/Master configuration in Visual Studio etc. see:

How to Add Unity Installation Modules After Installation

To upload a Unity-created prefab or scene to STYLY, the following modules must be installed in advance:

  • Windows Build Support (If you are using Windows, it will be installed by default)
  • Mac Build Support (If you are using a Mac, it will be installed by default)
  • Android Build Support
  • WebGL Build Support
  • iOS Build Support

There are two main ways to add these modules after installing the Unity Editor.
One is to use Unity Hub and the other is to use Unity installer.
In this article, we will explain how to add modules step by step.

① Addition using Unity Hub

Unity Hub is an application that allows you to manage multiple versions of Unity Editor and their projects at once.
By installing Unity Hub, you can easily add / remove modules.
If the article does not work, try adding a module using the installer in ②.

If you originally installed Unity using Unity Hub, please read the section “Adding Modules”.
If you would like to reinstall Unity using Unity Hub, please read the section “Installing Unity Hub”.

Install Unity Hub

Go to the download page below to download and run the Unity Hub installer.

Download Unity Hub

Installation completion screen

After proceeding and the installation is complete, when you start Unity Hub, the following window will appear:

Launch Unity Hub

Unity installation

If you are considering uploading a prefab or scene to STYLY, click here to check which Unity versions are compatible with STYLY.
https://document.styly.cc/doc/docs/en-US/creator/creator_plugin_intro/#about-the-corresponding-unity-version

Access the download site from here:

To install Unity 2019.4.29f1 on Unity Hub, you can download it by narrowing down the version to “Unity 2019.X” on the download page above, clicking Unity Hub in the line Unity 2019.4.29 and opening Unity Hub.
*In some parts of the image, the notation is “Unity 2019.3.6f1”, but the procedure is the same for “Unity 2019.4.29f1”.

Select Unity Hub

Then you will be asked to select a module, select the required module.

Select the required module

After installation, the installed version will be displayed as below.

Also, if you forget to select the module you need, read the next section.

Add Module

Select Install from the tab on the left.
Then select the three-point reader in the upper right corner of the version you want to add the module to.

Select Add Module.
* Addition of modules will be displayed only when the target Unity is installed using Unity Hub.

Select the module you want to add.

Module selection screen

To use prefabs and scenes created with Unity on STYLY, the following modules must be installed.

  • Windows Build Support (If you are using Windows, it will be installed by default)
  • Mac Build Support (If you are using a Mac, it will be installed by default)
  • Android Build Support
  • WebGL Build Support
  • iOS Build Support

See the article below for more information on the environment required to upload prefabs and scenes to STYLY.

How to upload prefabs and scenes from Unity to STYLY

After selecting, it will be added by clicking “Run” at the bottom right.
After adding, you can check the module in the added version with the following icon.

Module confirmation screen

②Addition using the installer

Here, we will explain how to reinstall the module properly by reinstalling Unity Editor.
It seems that the simple method is less likely to cause problems, so if you have trouble with other methods, please try this.
(Since the editor will be installed, the created project will not disappear basically.)

Unity version

If you are considering uploading a prefab or scene to STYLY, click here to check which Unity versions are compatible with STYLY.
https://document.styly.cc/doc/docs/en-US/creator/creator_plugin_intro/#about-the-corresponding-unity-version
*In some parts of the image, the notation is “Unity 2019.3.6f1”, but the procedure is the same for “Unity 2019.4.29f1”.
In the following, we will explain using Unity 2019.3.6f1 as an example.

Download

Access the download site from here.

For the Unity 2019.3.6f1 installer, narrow down the version by “Unity 2019.X” on the above download page, click Download (Win) or Download (Mac) in the Unity 2019.3.6 line, and click the Unity installer. You can download it at:

Select Unity installer

When you start the downloaded installer (UnityDownloadAssistant-2019.3.6f1.exe), the installation will start.

Module selection

You will be prompted to select a module. Go ahead and select the module(s) you want to install.

Select the module you want to install

To use prefabs and scenes created with Unity on STYLY, the following modules must be installed.

  • Windows Build Support (If you are using Windows, it will be installed by default)
  • Mac Build Support (If you are using a Mac, it will be installed by default)
  • Android Build Support
  • WebGL Build Support
  • iOS Build Support

In this example, “Mac Build Support” is checked because it is a Win environment, but in the case of Mac environment, there is no Mac Build Support item and “Windows Build Support” is selected instead.

See the article below for more information on the environment required to upload prefabs and scenes to STYLY.

How to upload prefabs and scenes from Unity to STYLY

Directory specification

Next, specify the installation destination.
If it is already installed, it will be overwritten by specifying the same folder.
If you left the defaults during the previous installation you do not need to change them again.

You can edit an existing project with the specified module added.

Ytomi

A large student who jumped into VR in the trigger to meet the TV anime «Prepara». Daily struggle to realize the world of «Prepara» to VR. We usually create VRCHAT’s World Creation and Avatar Creation by Vroid, etc., and also write a sensual novel with VR theme. In the VR architectural contest, we won the master canna award in «Beautiful Building» by Shader.

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Based on the VR/AR production and distribution platform STYLY, you will learn the basics of Unity and PlayMaker necessary for creating VR/AR content, as well as the process of creating the compelling content being distributed on STYLY (we’ll expose you to the production techniques).

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