RPCS3 настройка эмулятора для GranTurismo 5 (new patch, 4K full speed)
У меня в debug нет самой правой панели, где вы включали четыре функции, подскажите как ее включить?
Александр Котляров
Можно актуализировать видео?
Делал всё по инструкции, 8700к и 3080 но игра даже в нативном 720р вылетает и идёт мягко говоря не в 60 фпс
Anton sedyshev
я не понимаю что я делаю не так, у кого-то на коре ай5 4600 и 1080 идет в 4к 60фпс, у кого=то на 9900 1070 тормозит от 30 до 60 фпс
у меня рузен 3700х и 2060 так же тормозит от 30 до 60 фпс, при том что осногвную нагрузку забирает проц и по загрузке доходит до 80%
короче пачаны, что не так или лыжи не едут?
а еще не нашел в грантурисмо 5 полный круг нюрбурга, есть пару трасс отдельных, почему его нет?
играть можно, иногда даже держится 60фэпсов стабильно, но я скачал всю эту канитель только ради нюрбурга, что такое, почему так
SCP-173
У меня курсор мыши не работает в игре
Ghost5.45
уву настроить руль? и кпп?
Подскажите плиз
PandOBU•Play
Когда я запускаю игру, то у меня идёт загрузка и вылет, что делать?
Cars Lover
А можно ли поиграть в ГТ5 с рулём г27 через эмуль?
Виталий Гогунский
откуда вообще игру брать? Нигде никак не найду.
Mefistofel 66
не работает, хоть тресни
NoName Studio
Удивительно!! Я думал, что с эмуляцией покончено, а тут такой подарок! Спасибо за инструкцию!
Неадекватный Обзор
где ее качать? 4 версии пробовал фиг
Валерий Клименко
Windows 10. Xeon e3 1230 v2 (аналог i7 3770), 8 гб озу 1600 mhz двухканал, rx 570 4gb, запускаю на эмуляторе Rpcs3 v0.0.18-12814 Alpha [2021-09-22] игру Gran turismo 5 BCES00569 игра компилируется и вылетает. В чем прикол? vcredist, directx, netframework, драйвера на видеокарту — все в порядке. В чем прикол? Смотрю, на ютубе видосы, большинство уже гоняют GT5 и GT6 в 4k 60 fps, да, на i9 и rtx 3090, но я хочу, чтобы у меня хотя бы в 30 fps и в 720p запустилась, кстати, уже раньше пытался запустить Gran turismo 6 еще на процессоре i5 3470 и gtx 760, тоже игра вылетала после заставки.
☠️Олег Болдавенко
У меня часто бывает перед гонкой в меню долгая загрузка в игре вместо курсора часы крутится долго в чём причина?
W.W.W X.X.X
Здравствуйте, я испытал 2 игры — GranTurismo 5 с разных источников, практически на всех версиях эмулятора, на некоторых эмуляторах идет отлично, но на всех эмуляторах от конкретных моделей автомобилей исходят фризы и никакими настройками они не устраняются, есть ли возможность получить версию "Rpcs3 0.0.13-11276-07dfff6" эмулятора.(ну уж очень мне интересно, где "клин забит")
(i7 6920hq / GTX 1080 (8 ГБ) / 32 ГБ)
Заранее благодарю.
LEXAZOJ
А как добавить образ в эмулятор? Пытлся через кнопку "OPEN" — не видит файл. Так же пытался перетащить папку — тоже не получается.
Фаил игры образ — iSO
Семён Казак
Работает крайне нестабильно, вылететь или повиснуть может в любой момент. Пробовал снизить разрешение для меньшей нагрузки- непомогло.
2678v3 1660 super 32гига оперативки.
Дрова последние, версия эмулятора последняя, версия игры так же 02.17.
Нагрузка на процессор в гонке выше 40% не поднимается, но всёравно игра может повиснуть в любой момент.
Gran Turismo 5
Gran Turismo 5 is a 2010 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment. It was released for the PlayStation 3 on November 24, 2010 in Europe and North America, and November 25, 2010 in Japan and Australasia, and is the fifth main installment and the tenth overall in the Gran Turismo series. It was preceded by the Prologue version and is the first main entry of the series to be released for the PlayStation 3.
The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on the car. Over 1,000 cars, 29 different locations, 77 different tracks, and a track generator are available in the game. Dynamic time and weather effects make their debut in the series. World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo series.
Contents
Options that deviate from RPCS3’s default settings and provide the best experience with this title are listed below.
CPU configuration
| Setting | Option | Notes |
|---|---|---|
| SPU block size | Mega | Improves performance with no cost to stability. |
GPU configuration
| Setting | Option | Notes |
|---|---|---|
| Resolution scale | 100 | Required to join and leave track in multiplayer mode. |
Advanced configuration
| Setting | Option | Notes |
|---|---|---|
| Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. Helps reduce the frequency of RSX desyncs. |
| RSX FIFO accuracy | Atomic | Helps to reduce frequency of RSX desyncs with no noticeable performance impact. |
| Driver wake-up delay | 200 | Reduces the frequency of RSX desyncs. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
| Setting | Option | Notes |
|---|---|---|
| Disable ZCull occlusion queries | On | Improves performance and may reduce the frequency of desyncs. |
Desyncs/game freezes
- Issue 10882 : This game is currently not playable. Even with the recommended settings above, expect frequent crashes and desynchronisations.
Crash when buying a used car
- Issue 11006 : When buying a used car, the game will crash with the decoder set to SPU LLVM. ASMJIT works fine, and buying cars from the regular dealership with LLVM also works fine.
Photos look too bright
- Issue 12440 : Photos look way too bright when taken on RPCS3 compared to a console.
Headlights render incorrectly on Vulkan drivers
- Issue 12426 : Car headlights are supposed to be transparent, but after RPCS3 version 0.0.21-13354, they appear solid black when using Vulkan drivers.
Broken text rendering on RADV driver
- Issue 8642 : The game has broken text rendering in the menu on the RADV driver.
Game version 1.13 is currently the limit for stability; however, note that crashes cannot be completely fixed at this time.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Как настроить gran turismo 5 на эмуляторе
Gran Turismo 5 is a 2010 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment. It was released for the PlayStation 3 on November 24, 2010 in Europe and North America, and November 25, 2010 in Japan and Australasia, and is the fifth main installment and the tenth overall in the Gran Turismo series. It was preceded by the Prologue version and is the first main entry of the series to be released for the PlayStation 3.
The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on the car. Over 1,000 cars, 29 different locations, 77 different tracks, and a track generator are available in the game. Dynamic time and weather effects make their debut in the series. World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo series.
Contents
Configuration
Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.
CPU configuration
| Setting | Option | Notes |
|---|---|---|
| SPU block size | Mega | Improves performance with no cost to stability. |
Advanced configuration
| Setting | Option | Notes |
|---|---|---|
| Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. Helps reduce the frequency of RSX desyncs. |
| Driver wake-up delay | 200 | Reduces the frequency of RSX desyncs. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
| Setting | Option | Notes |
|---|---|---|
| Disable ZCull occlusion queries | On | Improves performance and may reduce the frequency of desyncs. |
Known Issues
Crashes caused by «Thread terminated due to fatal error: [index buffer] Working buffer not big enough. » can be fixed by enabling the «Disable FIFO Reordering» debug setting. (See this page on how to show debug settings: https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Debug_configuration ) This game is currently not playable. Even with the recommended settings above, expect frequent crashes and desynchronisations.
Special Notes
Game versions prior to 2.00 are known to be more stable.
Gran Turismo 5 makes use of MSAA, which can be heavy on the GPU in replays and even in races. Disabling anti-aliasing significantly reduces GPU load, but fences and foliage render incorrectly with it disabled. As a workaround, you can set default resolution to 1920×1080 which uses a different anti-aliasing implementation while still rendering everything correctly, and reduces VRAM usage as well.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Настройка эмулятора RPCS3 для игры в Gran Turismo 6 [решение мигающего экрана и рассинхронизации]

Скачать последнюю версию эмулятора можно на официальном сайте разработчиков.
Как настроить gran turismo 5 на эмуляторе
Gran Turismo 5 is a 2010 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment. It was released for the PlayStation 3 on November 24, 2010 in Europe and North America, and November 25, 2010 in Japan and Australasia, and is the fifth main installment and the tenth overall in the Gran Turismo series. It was preceded by the Prologue version and is the first main entry of the series to be released for the PlayStation 3.
The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on the car. Over 1,000 cars, 29 different locations, 77 different tracks, and a track generator are available in the game. Dynamic time and weather effects make their debut in the series. World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo series.
Contents
Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.
CPU configuration
| Setting | Option | Notes |
|---|---|---|
| SPU block size | Mega | Improves performance with no cost to stability. |
Advanced configuration
| Setting | Option | Notes |
|---|---|---|
| Accurate RSX reservation access | On | To be enabled on systems that do not have TSX. Helps reduce the frequency of RSX desyncs. |
| Driver wake-up delay | 200 | Reduces the frequency of RSX desyncs. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
| Setting | Option | Notes |
|---|---|---|
| Disable ZCull occlusion queries | On | Improves performance and may reduce the frequency of desyncs. |
Crashes caused by «Thread terminated due to fatal error: [index buffer] Working buffer not big enough. » can be fixed by enabling the «Disable FIFO Reordering» debug setting. (See this page on how to show debug settings: https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Debug_configuration ) This game is currently not playable. Even with the recommended settings above, expect frequent crashes and desynchronisations.
Game versions prior to 2.00 are known to be more stable.
Gran Turismo 5 makes use of MSAA, which can be heavy on the GPU in replays and even in races. Disabling anti-aliasing significantly reduces GPU load, but fences and foliage render incorrectly with it disabled. As a workaround, you can set default resolution to 1920×1080 which uses a different anti-aliasing implementation while still rendering everything correctly, and reduces VRAM usage as well.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.