Что такое » inputmethod.dll » ?
В нашей базе содержится 7 разных файлов с именем inputmethod.dll . You can also check most distributed file variants with name inputmethod.dll. Чаще всего эти файлы принадлежат продукту IRRCManager. Наиболее частый разработчик — компания FUJITSU LIMITED. Самое частое описание этих файлов — IRRCManager. Этот файл — динамически подключаемая библиотека. Такая библиотека может загружаться и выполняться любым работающим процессом.
Подробности о наиболее часто используемом файле с именем «inputmethod.dll»
Продукт: IRRCManager Компания: FUJITSU LIMITED Описание: IRRCManager Версия: 5.3.0.0 MD5: 82a26c18006badf2abfdfd944078d3be SHA1: c2a18a1d29039f29e3fd76dfa0261ab9d992ab8d SHA256: 1e7a425343401e737198d65b5a41be449b04fabf509e91e62fe59a5839d3b7b8 Размер: 12738560 Папка: %PROGRAMFILES%\Fujitsu\リモコンマネージャー ОС: Windows XP Частота: Низкая ![]()

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System input method что это
system input device — sisteminis įvesties įrenginys statusas T sritis automatika atitikmenys: angl. system input device; system input unit vok. Systemeingabeeinheit, f rus. системное устройство ввода, n pranc. unité d entrée de système, f … Automatikos terminų žodynas
system input unit — sisteminis įvesties įrenginys statusas T sritis automatika atitikmenys: angl. system input device; system input unit vok. Systemeingabeeinheit, f rus. системное устройство ввода, n pranc. unité d entrée de système, f … Automatikos terminų žodynas
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System request — (often abbreviated SysRq or Sys Req) is a key on keyboards for PCs that has no standard usecite web|title=What is the SysRq key for?|work=comp.os.msdos.programmer FAQ|url=http://www.faqs.org/faqs/msdos programmer faq/part2/|accessdate=2008 01 08] … Wikipedia
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input — now pronounced with the stress on the first syllable both as a noun and as a verb, has defied the linguistic obsolescence that might have been apparent to the OED editors and assumed a new life in the domains of statistics, psychology,… … Modern English usage
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InputMethodManager
Central system API to the overall input method framework (IMF) architecture, which arbitrates interaction between applications and the current input method. You can retrieve an instance of this interface with Context.getSystemService() .
Topics covered here:
Architecture Overview
There are three primary parties involved in the input method framework (IMF) architecture:
- The input method manager as expressed by this class is the central point of the system that manages interaction between all other parts. It is expressed as the client-side API here which exists in each application context and communicates with a global system service that manages the interaction across all processes.
- An input method (IME) implements a particular interaction model allowing the user to generate text. The system binds to the current input method that is use, causing it to be created and run, and tells it when to hide and show its UI. Only one IME is running at a time.
- Multiple client applications arbitrate with the input method manager for input focus and control over the state of the IME. Only one such client is ever active (working with the IME) at a time.
Applications
In most cases, applications that are using the standard TextView or its subclasses will have little they need to do to work well with soft input methods. The main things you need to be aware of are:
- Properly set the inputType in your editable text views, so that the input method will have enough context to help the user in entering text into them.
- Deal well with losing screen space when the input method is displayed. Ideally an application should handle its window being resized smaller, but it can rely on the system performing panning of the window if needed. You should set the windowSoftInputMode attribute on your activity or the corresponding values on windows you create to help the system determine whether to pan or resize (it will try to determine this automatically but may get it wrong).
- You can also control the preferred soft input state (open, closed, etc) for your window using the same windowSoftInputMode attribute.
More finer-grained control is available through the APIs here to directly interact with the IMF and its IME — either showing or hiding the input area, letting the user pick an input method, etc.
For the rare people amongst us writing their own text editors, you will need to implement onCreateInputConnection(EditorInfo) to return a new instance of your own InputConnection interface allowing the IME to interact with your editor.
Input Methods
An input method (IME) is implemented as a Service , typically deriving from InputMethodService . It must provide the core InputMethod interface, though this is normally handled by InputMethodService and implementors will only need to deal with the higher-level API there.
See the InputMethodService class for more information on implementing IMEs.
Security
There are a lot of security issues associated with input methods, since they essentially have freedom to completely drive the UI and monitor everything the user enters. The Android input method framework also allows arbitrary third party IMEs, so care must be taken to restrict their selection and interactions.
Here are some key points about the security architecture behind the IMF:
Only the system is allowed to directly access an IME’s InputMethod interface, via the BIND_INPUT_METHOD permission. This is enforced in the system by not binding to an input method service that does not require this permission, so the system can guarantee no other untrusted clients are accessing the current input method outside of its control.
There may be many client processes of the IMF, but only one may be active at a time. The inactive clients can not interact with key parts of the IMF through the mechanisms described below.
Clients of an input method are only given access to its InputMethodSession interface. One instance of this interface is created for each client, and only calls from the session associated with the active client will be processed by the current IME. This is enforced by AbstractInputMethodService for normal IMEs, but must be explicitly handled by an IME that is customizing the raw InputMethodSession implementation.
Only the active client’s InputConnection will accept operations. The IMF tells each client process whether it is active, and the framework enforces that in inactive processes calls on to the current InputConnection will be ignored. This ensures that the current IME can only deliver events and text edits to the UI that the user sees as being in focus.
An IME can never interact with an InputConnection while the screen is off. This is enforced by making all clients inactive while the screen is off, and prevents bad IMEs from driving the UI when the user can not be aware of its behavior.
A client application can ask that the system let the user pick a new IME, but can not programmatically switch to one itself. This avoids malicious applications from switching the user to their own IME, which remains running when the user navigates away to another application. An IME, on the other hand, is allowed to programmatically switch the system to another IME, since it already has full control of user input.
The user must explicitly enable a new IME in settings before they can switch to it, to confirm with the system that they know about it and want to make it available for use.
Summary
| Constants | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| int | HIDE_IMPLICIT_ONLY | Flag for hideSoftInputFromWindow(IBinder, int) to indicate that the soft input window should only be hidden if it was not explicitly shown by the user. | |||||||||
| int | HIDE_NOT_ALWAYS | Flag for hideSoftInputFromWindow(IBinder, int) to indicate that the soft input window should normally be hidden, unless it was originally shown with SHOW_FORCED . | |||||||||
| int | RESULT_HIDDEN | Flag for the ResultReceiver result code from showSoftInput(View, int, ResultReceiver) and hideSoftInputFromWindow(IBinder, int, ResultReceiver) : the state of the soft input window changed from shown to hidden. | |||||||||
| int | RESULT_SHOWN | Flag for the ResultReceiver result code from showSoftInput(View, int, ResultReceiver) and hideSoftInputFromWindow(IBinder, int, ResultReceiver) : the state of the soft input window changed from hidden to shown. | |||||||||
| int | RESULT_UNCHANGED_HIDDEN | Flag for the ResultReceiver result code from showSoftInput(View, int, ResultReceiver) and hideSoftInputFromWindow(IBinder, int, ResultReceiver) : the state of the soft input window was unchanged and remains hidden. | |||||||||
| int | RESULT_UNCHANGED_SHOWN | Flag for the ResultReceiver result code from showSoftInput(View, int, ResultReceiver) and hideSoftInputFromWindow(IBinder, int, ResultReceiver) : the state of the soft input window was unchanged and remains shown. | |||||||||
| int | SHOW_FORCED | Flag for showSoftInput(View, int) to indicate that the user has forced the input method open (such as by long-pressing menu) so it should not be closed until they explicitly do so. | |||||||||
| int | SHOW_IMPLICIT | Flag for showSoftInput(View, int) to indicate that this is an implicit request to show the input window, not as the result of a direct request by the user. | |||||||||
| Public Methods | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Constantspublic static final int HIDE_IMPLICIT_ONLYFlag for hideSoftInputFromWindow(IBinder, int) to indicate that the soft input window should only be hidden if it was not explicitly shown by the user. public static final int HIDE_NOT_ALWAYSFlag for hideSoftInputFromWindow(IBinder, int) to indicate that the soft input window should normally be hidden, unless it was originally shown with SHOW_FORCED . public static final int RESULT_HIDDENFlag for the ResultReceiver result code from showSoftInput(View, int, ResultReceiver) and hideSoftInputFromWindow(IBinder, int, ResultReceiver) : the state of the soft input window changed from shown to hidden. public static final int RESULT_SHOWNFlag for the ResultReceiver result code from showSoftInput(View, int, ResultReceiver) and hideSoftInputFromWindow(IBinder, int, ResultReceiver) : the state of the soft input window changed from hidden to shown. public static final int RESULT_UNCHANGED_HIDDENFlag for the ResultReceiver result code from showSoftInput(View, int, ResultReceiver) and hideSoftInputFromWindow(IBinder, int, ResultReceiver) : the state of the soft input window was unchanged and remains hidden. public static final int RESULT_UNCHANGED_SHOWNFlag for the ResultReceiver result code from showSoftInput(View, int, ResultReceiver) and hideSoftInputFromWindow(IBinder, int, ResultReceiver) : the state of the soft input window was unchanged and remains shown. public static final int SHOW_FORCEDFlag for showSoftInput(View, int) to indicate that the user has forced the input method open (such as by long-pressing menu) so it should not be closed until they explicitly do so. public static final int SHOW_IMPLICITFlag for showSoftInput(View, int) to indicate that this is an implicit request to show the input window, not as the result of a direct request by the user. The window may not be shown in this case. Public Methodspublic void displayCompletions (View view, CompletionInfo[] completions)public InputMethodSubtype getCurrentInputMethodSubtype ()Returns the current input method subtype. This subtype is one of the subtypes in the current input method. This method returns null when the current input method doesn’t have any input method subtype. public List<InputMethodInfo> getEnabledInputMethodList ()public List<InputMethodSubtype> getEnabledInputMethodSubtypeList (InputMethodInfo imi, boolean allowsImplicitlySelectedSubtypes)Returns a list of enabled input method subtypes for the specified input method info. Creating an Input MethodAn input method editor (IME) is a user control that enables users to enter text. Android provides an extensible input method framework that allows applications to provide users alternative input methods, such as on-screen keyboards or even speech input. Once installed, users can select which IME they want to use from the system settings and use it across the entire system; only one IME may be enabled at a time. To add an IME to the Android system, you create an Android application containing a class that extends InputMethodService . In addition, you usually create a «settings» activity that passes options to the IME service. You can also define a settings UI that’s displayed as part of the system settings. This article covers the following:
If you haven’t worked with IMEs before, you should read the introductory article Onscreen Input Methods first. Also, the Soft Keyboard sample app included in the SDK contains sample code that you can modify to start building your own IME. The IME LifecycleThe following diagram describes the life cycle of an IME:
Figure 1. The life cycle of an IME. The following sections describe how to implement the UI and code associated with an IME that follows this lifecycle. Declaring IME Components in the ManifestIn the Android system, an IME is an Android application that contains a special IME service. The application’s manifest file must declare the service, request the necessary permissions, provide an intent filter that matches the action action.view.InputMethod , and provide metadata that defines characteristics of the IME. In addition, to provide a settings interface that allows the user to modify the behavior of the IME, you can define a «settings» activity that can be launched from System Settings. The following snippet declares IME service. It requests the permission BIND_INPUT_METHOD to allow the service to connect the IME to the system, sets up an intent filter that matches the action android.view.InputMethod , and defines metadata for the IME: This next snippet declares the settings activity for the IME. It has an intent filter for ACTION_MAIN that indicates this activity is the main entry point for the IME application: You can also provide access to the IME’s settings directly from its UI. The Input Method APIClasses specific to IMEs are found in the android.inputmethodservice and android.view.inputmethod packages. The KeyEvent class is important for handling keyboard characters. The central part of an IME is a service component, a class that extends InputMethodService . In addition to implementing the normal service lifecycle, this class has callbacks for providing your IME’s UI, handling user input, and delivering text to the field that currently has focus. By default, the InputMethodService class provides most of the implementation for managing the state and visibility of the IME and communicating with the current input field. The following classes are also important: BaseInputConnection Defines the communication channel from an InputMethod back to the application that is receiving its input. You use it to read text around the cursor, commit text to the text box, and send raw key events to the application. Applications should extend this class rather than implementing the base interface InputConnection . KeyboardView An extension of View that renders a keyboard and responds to user input events. The keyboard layout is specified by an instance of Keyboard , which you can define in an XML file. Designing the Input Method UIThere are two main visual elements for an IME: the input view and the candidates view. You only have to implement the elements that are relevant to the input method you’re designing. Input viewThe input view is the UI where the user inputs text, in the form of keyclicks, handwriting or gestures. When the iIME is displayed for the first time, the system calls the onCreateInputView() callback. In your implementation of this method, you create the layout you want to display in the IME window and return the layout to the system. This snippet is an example of implementing the onCreateInputView() method: In this example, MyKeyboardView is an instance of a custom implementation of KeyboardView that renders a Keyboard . If you’re building a traditional QWERTY keyboard, see the Soft Keyboard sample app for an example of how to extend the KeyboardView class. Candidates viewThe candidates view is the UI where the IME displays potential word corrections or suggestions for the user to select. In the IME lifecycle, the system calls onCreateCandidatesView() when it’s ready to display the candidate view. In your implementation of this method, return a layout that shows word suggestions, or return null if you don’t want to show anything (a null response is the default behavior, so you don’t have to implement this if you don’t provide suggestions). For an example implementation that provides user suggestions, see the Soft Keyboard sample app. UI design considerationsThis section describes some specific UI design considerations for IMEs. Handling multiple screen sizesThe UI for your IME must be able to scale for different screen sizes, and it also must handle both landscape and portrait orientations. In non-fullscreen IME mode, leave sufficient space for the application to show the text field and any associated context, so that no more than half the screen is occupied by the IME. In fullscreen IME mode this is not an issue. Handling different input typesAndroid text fields allow you to set a specific input type, such as free form text, numbers, URLs, email addresses, and search strings. When you implement a new IME, you need to detect the input type of each field and provide the appropriate interface for it. However, you don’t have to set up your IME to check that the user entered text that’s valid for the input type; that’s the responsibility of the application that owns the text field. For example, here are screenshots of the interfaces that the Latin IME provided with the Android platform provides for text and phone number inputs:
Figure 2. Latin IME input types. When an input field receives focus and your IME starts, the system calls onStartInputView() , passing in an EditorInfo object that contains details about the input type and other attributes of the text field. In this object, the inputType field contains the text field’s input type. The inputType field is an int that contains bit patterns for various input type settings. To test it for the text field’s input type, mask it with the constant TYPE_MASK_CLASS , like this: The input type bit pattern can have one of several values, including: TYPE_CLASS_NUMBER A text field for entering numbers. As illustrated in the previous screen shot, the Latin IME displays a number pad for fields of this type. TYPE_CLASS_DATETIME A text field for entering a date and time. TYPE_CLASS_PHONE A text field for entering telephone numbers. TYPE_CLASS_TEXT A text field for entering all supported characters. These constants are described in more detail in the reference documentation for InputType . The inputType field can contain other bits that indicate a variant of the text field type, such as: TYPE_TEXT_VARIATION_PASSWORD A variant of TYPE_CLASS_TEXT for entering passwords. The input method will display dingbats instead of the actual text. TYPE_TEXT_VARIATION_URI A variant of TYPE_CLASS_TEXT for entering web URLs and other Uniform Resource Identifiers (URIs). TYPE_TEXT_FLAG_AUTO_COMPLETE A variant of TYPE_CLASS_TEXT for entering text that the application «auto-completes» from a dictionary, search, or other facility. Remember to mask inputType with the appropriate constant when you test for these variants. The available mask constants are listed in the reference documentation for InputType . Caution: In your own IME, make sure you handle text correctly when you send it to a password field. Hide the password in your UI both in the input view and in the candidates view. Also remember that you shouldn’t store passwords on a device. To learn more, see the Designing for Security guide. Sending Text to the ApplicationAs the user inputs text with your IME, you can send text to the application by sending individual key events or by editing the text around the cursor in the application’s text field. In either case, you use an instance of InputConnection to deliver the text. To get this instance, call InputMethodService.getCurrentInputConnection() . Editing the text around the cursorWhen you’re handling the editing of existing text in a text field, some of the more useful methods in BaseInputConnection are: getTextBeforeCursor() Returns a CharSequence containing the number of requested characters before the current cursor position. getTextAfterCursor() Returns a CharSequence containing the number of requested characters following the current cursor position. deleteSurroundingText() Deletes the specified number of characters before and following the current cursor position. commitText() Commit a CharSequence to the text field and set a new cursor position. For example, the following snippet shows how to replace the text «Fell» to the left of the with the text «Hello!»: Composing text before committingIf your IME does text prediction or requires multiple steps to compose a glyph or word, you can show the progress in the text field until the user commits the word, and then you can replace the partial composition with the completed text. You may give special treatment to the text by adding a «span» to it when you pass it to InputConnection#setComposingText(). The following snippet shows how to show progress in a text field: The following screenshots show how this appears to the user:
Figure 3. Composing text before committing. Intercepting hardware key eventsEven though the input method window doesn’t have explicit focus, it receives hardware key events first and can choose to consume them or forward them along to the application. For example, you may want to consume the directional keys to navigate within your UI for candidate selection during composition. You may also want to trap the back key to dismiss any popups originating from the input method window. To intercept hardware keys, override onKeyDown() and onKeyUp() . See the Soft Keyboard sample app for an example. Remember to call the super() method for keys you don’t want to handle yourself. Creating an IME SubtypeSubtypes allow the IME to expose multiple input modes and languages supported by an IME. A subtype can represent:
Basically, the mode can be any text such as «keyboard», «voice», and so forth. A subtype can also expose a combination of these. Subtype information is used for an IME switcher dialog that’s available from the notification bar and also for IME settings. The information also allows the framework to bring up a specific subtype of an IME directly. When you build an IME, use the subtype facility, because it helps the user identify and switch between different IME languages and modes. You define subtypes in one of the input method’s XML resource files, using the <subtype> element. The following snippet defines an IME with two subtypes: a keyboard subtype for the US English locale, and another keyboard subtype for the French language locale for France: To ensure that your subtypes are labeled correctly in the UI, use %s to get a subtype label that is the same as the subtype’s locale label. This is demonstrated in the next two snippets. The first snippet shows part of the input method’s XML file: The next snippet is part of the IME’s strings.xml file. The string resource label_subtype_generic , which is used by the input method UI definition to set the subtype’s label, is defined as: This sets the subtype’s display name to “English (United States)” in any English language locale, or to the appropriate localization in other locales. Choosing IME subtypes from the notification barThe Android system manages all subtypes exposed by all IMEs. IME subtypes are treated as modes of the IME they belong to. In the notification bar, a user can select an available subtype for the currently-set IME, as shown in the following screenshot:
Figure 4. Choosing an IME subtype from the notification bar.
Figure 5. Setting subtype preferences in System Settings. System input method что это
How to add custom InputMethodService to Activity?I decided to create a custom keyboard for my application. I know that this is not the best idea, since it’s hurting the user friendliness, that’s why I will just make it optional in Preferences. After having it all done in a class public class CustomKeyboard extends InputMethodService implements KeyboardView.OnKeyboardActionListener . I struggle to add it as a softInputMethod . I tried with the InputMethodManager but I get incompatible types when casting it. I found that I can get it w/o the Service but it is highly unrecommended and I would need a whole new implementation. Ideally, I would use it for the EditText command line in the app. So a direct binding to it would also do the job. After hiding the system input method, how to make this input service the default one? System input method что этоThe default input method of the Android system cannot meet our needs in many cases, so I need an OEM to integrate input method, base input method to the system, and need to modify the configuration of the system default input method.
Attachment: Bao name and class name of common input method
2. Set the default input method using the ADB commandDisplay system installation input list Get system default input method Set system default input method 3. Use the code setting system default input method4. Android 9.0 Modify the default input methodThe modification method is verified on Android4.4 is no problem, on the Android9.0 version, you need to add ENABLED_INPUT_METHODS Treatment. System Recovery Options при загрузке Windows 7 — что делать? (а также про FixMbr и FixBoot)
Метод ввода — Input method
Воспроизвести медиа
Метод ввода (или редактор метода ввода , обычно сокращенно IME ) представляет собой операционную систему компонент или программа , которая позволяет пользователям создавать символы изначально не доступные на своих устройствах ввода , используя последовательность символов (или операции мыши), которые изначально доступны на их входе устройств. Использование метода ввода обычно необходимо для языков, в которых графем больше, чем клавиш на клавиатуре. Например, на компьютере это позволяет пользователю латинской клавиатуры вводить китайские , японские , корейские и индийские символы. На портативных устройствах он позволяет пользователю набирать текст на цифровой клавиатуре для ввода символов латинского алфавита (или любых других букв алфавита) или касаться экрана для ввода текста. В некоторых операционных системах метод ввода также используется для определения поведения мертвых клавиш . СОДЕРЖАНИЕРеализацииПервоначально этот термин был придуман для вычислений CJK (китайский, японский и корейский), но сейчас этот термин иногда используется в общем для обозначения программы, поддерживающей ввод на любом языке. Чтобы проиллюстрировать, в системе X Window возможность ввода латинских символов с диакритическими знаками также называется методом ввода. В Windows XP или более поздних версиях Windows метод ввода или IME также называется обработчиком ввода текста , который реализуется API платформы текстовых служб . Взаимосвязь методологии и реализацииХотя термин редактор метода ввода первоначально использовался для Microsoft Windows , его использование теперь получило признание в других операционных системах, особенно когда важно различать компьютерный интерфейс и реализацию методов ввода или среди самих методов ввода редактирование функциональные возможности программы или компонента операционной системы, обеспечивающие метод ввода, и общую поддержку методов ввода в операционной системе. Этот термин, например, получил широкое распространение в операционной системе Linux; он также используется в Mac OS.
предыдущая запись
System information viewer gigabyte что это | ||||||||||||||









Всем привет. Поговорим о таком как System Recovery Options, которое может появиться при загрузке Windows 7. Что это? Ну смотрите, само название System Recovery Options означает системное восстановление опции, то есть это опции по поводу восстановление системы. Так, вот читаю, что после этой ошибки комп не загружается дальше.